Undervault 0.2.0 is out


Greetings. First of all thanks to everyone who supported and bought the game! I am planning to release updates on a weekly basis, so follow me if you are interested.

UI/UX improvements

  • Deployable items that can be used are now displayed as buttons above the room
  • Interactable rooms and items are highlighted when you hover mouse over them
  • Added gold sprites that would be displayed when looting chests/shelves

Updated visuals for 'dark' rooms

Rooms without light sources now look darker and have grayscale effect. This should make them more distinct and add variety to the game level.

Balancing

  • Made early game a bit easier
  • Armor now more durable and a little cheaper
  • I found out that I forgot to add backpacks to the loot tables, so it was almost impossible to find a backpack. Now it's fixed and also backpack price decreased a little
  • Increased enemies appearance probability for a bit
  • In battle when targeting legs %ACCURACY% is multiplied by 1.5 instead of adding 50%, as it was before

Other changes

  • Fixed bug when enemies spawned in safe rooms
  • Frame rate is limited by 60

Files

Undervault (windows) 29 MB
Version 0.2.0 82 days ago
Undervault (linux) 49 MB
Version 0.2.0 82 days ago
Undervault (mac) 46 MB
Version 0.2.0 82 days ago
Undervault (android) 38 MB
Version 0.2.0 82 days ago
Undervault (demo) 29 MB
Version 0.2.0 82 days ago

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